So I realized that I haven’t really talked about any games on this blog. I tweet about them, but I haven’t blogged anything about them.
So anyway, most of my gaming is currectly dedicated to season 4 of Diablo. The seasonal challenges are fun and I love the concept. I like being competitive even if I know number 1 is way out of my league. The idea that the game has some sort of end is also nice.
That is not what this blog is about though.
This post is about how we got to Season 4 of D3:ROS from D3 that was released in 2012. What is so great that the game is still rolling after 3 years and 1 expansion?
Lets take it back to where it all started shall we? I bought Diablo 3 within 24 hours of its release. I don’t exactly remember why I did it. I think I might have been coming off a WoW binge or changing gears from the constant MOBA’s I play. I don’t remember but I do know that I wanted to play something different and so I plus a few friends bought Diablo 2 for cheap because they were doing some sort of pre-sale in the days prior to the launch. The look of the game was dope. Areas were never the same twice, as was expected with the Diablo franchise. Then you play the game and overall it is the same as the other 2 installments of the game. You run around killing stuff and trying to get Diablo. You kill Diablo then play a harder mode. This formula has been used and apparently works quite well. We started with Normal mode. Then Nightmare. Then Hell. And then Act 1 Inferno. And then AHH WTFBBQPWNSAUCE.
Act 2 inferno was without a doubt the biggest gaming fail in 2012. There was a point where you could not beat Belial unless you were a Monk or Barbarian. This point lasted like months. I personally was playing Act 2 and I could get no where close to Maghda who is the first boss. Not because she was so hard, but because her trash clear was near impossible. A friend told me “don’t clear it just run past, she is easy.” I took the time to look up a decent build for killing her and made a run for it. She was, in fact, easier to kill than the elites in leading up to her.
Drops in Diablo were terrible. Blizzard swore that you could get the same drops from lower difficulty that you got from inferno. LIES UPON LIES. I killed Maghda with a 600 damage weapon and she dropped a 900 damage one. She dropped these things like hot cakes. It was impossible to move on to the next mission in the storyline without farming Maghda several times to get fully equipped. The game lost any smooth progression it once had. It became extremely tedious. Youtube some of the old Kripparian videos and you will see how dumb Inferno was.
To try and give those newer to the franchise a frame of reference, Inferno is basically Torment 6. Except you were level 60 and didn’t have any class set or dope bonuses you just had normal gear that probably sucked and you couldn’t re-roll the stats. You didn’t have Paragon levels to make your character continue to get stronger. You didn’t have a ton of cooldown reduction, or crit or really anything useful. It was just plain bad. Legendary drops were SUPER ULTRA MEGA RARE! That was life and there wasn’t much to do about it. If you happened to get a legendary at say, 55… you might have used it from then until after paragon came out. I had more than a few characters that still had Yellows and Blues equipped when the expansion dropped and changed the game.
So fast forward to today, Diablo is actually playable. It is tough to complain about a game that has come this far. I would actually suggest this game to people now, and I do suggest it to you, the reader.
-Arrogancy, Chubby Gamer